Publicada By  Jorge Sastre - Composición, Masterclass, Música, Noticias    

Luisa Sello Carnegie Hall New York, 18 abril. Imagen: Chris Lee

Tras su reciente concierto en el Carnegie Hall de Nueva York, la concertista de flauta italiana  Luisa Sello ha sido invitada a impartir una Masterclass abierta al público en el Máster en Música UPV sobre técnicas extendidas de flauta el 5 de mayo a las 9 am en el aula B.4.4 del cuarto piso del Edificio 3N de la Facultad de Bellas Artes (pincha aquí para plano UPV):

The topic indagates how the avangard music could find its rooth in the XX century literature. The analisys of the Messiaen, Varèse and Stockhausen works gives a clear information how the Darmstadt School of the second half of ‘900 was the most important cultural movement for the developing of the New Music, above all with the flute repertoire and the extended techniques.

The lecture will give some live examples.

Tendrán preferencia los alumnos del Máster en Música de la UPV y los alumnos con convenio de prácticas del Máster con el ensemble Col legno, con lo que las plazas son limitadas. Pincha aquí para obtener la crítica del concierto de Luisa Sello en el Carnegie Hall.

Luisa Sello Carnegie Hall New York, 18 abril. Imagen: Chris Lee

Luisa Sello Carnegie Hall New York. Imagen: Chris Lee

26 abril, 2016

Publicada By  Jorge Sastre - Carnegie Mellon University, Concierto, Conferencia, Curso, Masterclass, Música Electroacústica, Noticias    

Roger Dannenberg, creador de Audacity y Rock Prodigy, va a ofrecer en la UPV una conferencia, un concierto y un workshop (pincha aquí para matricularte en el Workshop, todo tendrá lugar en inglés):

Artículo: Soundcool, tecnología educativa aclamada internacionalmente

Conferencia: Music Understanding and Future Music Software

Roger DannenbergEl martes 8 de marzo, CAMBIO DE HORA: 12:30, en el Salón de Actos del Cubo Amarillo, edificio 8E, 3ª planta Plano Interactivo UPV. Entrada Libre hasta completar aforo: los alumnos de los cursos del MEVIC y el Máster en Música UPV tendrán preferencia sobre el resto de asistentes.

Speaker: Roger B. Dannenberg, Carnegie Mellon University

Abstract: Music understanding by computer has found many applications, ranging from music education to intelligent real-time machine performance. I will describe how current research might impact the very nature of music in the future through music understanding by computer, music education applications, computer support for popular music performance, and intelligent music displays. One of the trends in future music software is to give users greater creative power through modular “construction kits.” I will illustrate this using SoundCool and work from Carnegie Mellon on Human-Computer Music Performance.

Conferencia "Music Understanding and Future Music Software", Research Speaker Series, College of Charleston, (South Carolina, EEUU), 2 de Feb de 2016

Dannenberg y Soundcool, College of Charleston (USA), 2/2/2016

Bio: Roger B. Dannenberg, Professor of Computer Science, Art, and Music at Carnegie Mellon University, is a pioneer in the field of Computer Music. His work in computer accompaniment led to three patents and the SmartMusic system now used by over one hundred thousand music students. He also played a central role in the

development of the Piano Tutor and Rock Prodigy, both interactive, multimedia music education systems, and Audacity, the audio editor used by millions. Dannenberg is also known for introducing functional programming concepts to describe real-time behavior, an approach that forms the foundation for Nyquist, a widely used sound synthesis language. As a composer, Dannenberg’s works have been performed by the Pittsburgh New Music Ensemble, the Pittsburgh Symphony, and at many international festivals. As a trumpet player, he has collaborated with musicians including Anthony Braxton, Eric Kloss, and Roger Humphries, and performed in concert halls ranging from the historic Apollo Theater in Harlem to the Espace de Projection at IRCAM. Dannenberg is active in performing jazz, classical, and new works.


WORKSHOP: Encuentros con Roger Dannenberg, creador de Audacity

Pincha aquí para matricularte en el Workshop


Logo SoundCoolEn marzo el martes 8 de 17:00 a 19:00, miércoles 9 de 17:00 a 19:00, Jueves 10 (asistencia al concierto a las 19:00) y viernes 11 de marzo 17:00 a 19:00, en el Laboratorio de Imagen y Sonido de la ETSI de Telecomunicación (primer piso del edificio 4P UPV Plano Interactivo UPV)

Precio superreducido para alumnos matriculados en los cursos del MEVIC ARTE SONORO Y PRODUCCIÓN DE MÚSICA ELECTRÓNICA e INTERACTION DESIGN 1, 2 Y 3, los alumnos del Máster de Música UPV, miembros y alumnos de los colaboradores ETSIT e iTEAM, los alumnos de Berklee y los alumnos y
miembros de la UPV: 45€. El resto: 90€.

El workshop tratará sobre los software de procesado de audio Audacity, el software de educación musical con móviles, tablets y kinect Soundcool y sobre composición algorítmica con el software Nyquist, todos ellos software libre que se pueden descargar en sus respectivos links. Se incluye un concierto de Dannenberg como ejemplo del que se comentarán las obras (programa detallado abajo) . El idioma de impartición será inglés.


Day 1 – Audacity


AudacityThe goals of this day of the workshop are to become familiar with the free, open-source editor Audacity, which was designed and created originally by Dominic Mazzoni and Roger Dannenberg at Carnegie Mellon University. We will quickly review the basic editing operations and then cover a number of useful features.

Audacity Basics – import, tracks, cut, copy, paste, delete, undo, envelopes, effects
Music Annotation – using label tracks to mark sound and export timing information
Advanced effects: Compression, Time Stretch, Noise removal, Ducking, Spectral Editing
Other features: Sync-lock, Spectral view, Multichannel Export

Day 2 – Algorithmic Composition (1)

The goals of this day are to learn about and explore techniques and models for algorithmic composition. We will focus on conceptual frameworks that can be used in many different programming languages, systems, or even with pencil and paper. Examples created with the Nyquist programming language will be used to demonstrate different models using real-time interactive control. I will also demonstrate Patterns, the live-coding system that will be performed in the concert.

An historical perspective
Probability Distributions
Tendency Masks
Markov Models

Day 3 – Algorithmic Composition (2) and Interactive Music
The goals of this day are to discuss algorithmic composition, interaction, and music performance, including a reflection on some of the pieces presented in the concert as well as other works.Nyquist

Forms of interaction
Examples from the concert
Examples from other work
Integrating algorithmic composition and live performance

We will wrap up by considering the combined possibilities of Nyquist, Audacity, and SoundCool for algorithmic and interactive performance.

Concierto: Roger Dannenberg in concert

Jueves 10 de marzo a las 19:00 en el Auditori Alfons Roig de la Facultad de Bellas Artes de la UPV. Entrada Libre hasta completar aforo: los alumnos del Máster en Música y los cursos del MEVIC tendrán preferencia sobre el resto de asistentes.



Resound! Fanfares for Trumpet and Computer
Roger Dannenberg, Trumpet
I. Someone is Following You
II. Ripples in Time
III. The Bell Tower
IV. O For a Thousand Tongues to Sing
V. Hall of Mirrors

Separation Logic for Flute and Computer
Victor Maroto, Flute

Roger Dannenberg, live coding

Improvisation for Trumpet and Computer
Roger Dannenberg, trumpet


Resound! was composed for the Pittsburgh New Music Ensemble and premiered in the summer of 2002 in Pittsburgh, PA at the Hazlett Theater. Originally, these movements were performed individually. One was performed at the beginning of each concert in the summer festival. Each fanfare expands the solo trumpet into an ensemble using a different technique. To some extent, this is like a canon, where part of the enjoyment is how music emerges from interlocking voices. In fact the first fanfare is a strict canon created by one “live” trumpet and two delayed copies of the live trumpet sound. In “Ripples in Time,” descending arpeggios are created by delaying and pitch-shifting the trumpet tones. In “The Bell Tower,” the trumpet first records three pairs of alternating notes that are repeated by the computer though the piece. Three ascending phrases are played over the ringing bell-like tones, which then fade out to a conclusion. “O For a Thousand Tongues to Sing” (the title of which comes from a poem and hymn by Charles Wesley) uses a technique called granular synthesis. This technique chops sounds into thousands of very short intervals, or grains, and plays them back with random amounts of delay and transposition. These parameters are varied through the piece to obtain different effects. In “Hall of Mirrors,” the trumpet’s quarter notes are delayed and transposed (as the trumpet plays) to fill in with 1, 2, 3, 4, and finally 5 intermediate notes, much like the the reflections in a kaleidoscope.
In spite of all the technology, I believe the real challenge is always to write and perform music that captures the imagination and carries the listener to a new and wonderful place. I hope these little pieces will expand what we think of as “trumpet music” and perhaps open some new pathways for composers, performers, and listeners alike. The complete set of seven fanfares was recorded by Neal Berntsen for his “Trumpet Voices” CD (Four Winds).

Separation Logic is a contemporary work that consists of a written part for flute and software that activates real-time digital signal processing to “accompany” the solo part. The electronic part consists of delays, pitch shifting, granulation, spectral effects, and some algorithmic parameter generation on these effects. The piece resulted from a collaboration with flutist Lindsey Goodman and is dedicated to the memory of John Reynolds, a computer scientist and good friend of the composer. Prof. Reynolds play a key role in the development of separation logic, a formal mathematical approach to proving properties of concurrent programs.

Patterns is a live-coding performance piece using an experimental visual
language. The key idea is that objects generate streams of data and notes according to
parameters that can be adjusted on-the-fly. Many objects take other objects or even lists
of objects as inputs allowing complex patterns to be composed from simpler ones. The
interconnections of objects are indicated graphically by nested circles. The composition/improvisation is created by manipulating graphical structures in real-time to create a program that in turn generates the music. The audience sees the program while listening to the music it generates. The Patterns language used in the performance (or demo) and its implementation were created by the composer.

Improvisation for Trumpet and Computer is technically simple: The live trumpet sound is delayed and transposed in a fixed way throughout the piece. The performer improvises, responding to his own phrases as they reappear after delays.

Y después del concierto a las 20:00h….invasión audiovisual Master de Artes Visuales y Multimedia AVM en la fachada de la facultad de BBAA de la UPV, os esperamos! MUESTRA VIDEOMAPPING 2016 AVM, realizada por los estudiantes del Módulo 1 y coordinados desde la asignatura de Activismo y nuevos medios por Emilio Martínez.

Encuentros con Dannenberg
Soundcool, Cursos de Música Electrónica y Vídeo Creación (MEVIC), Máster en Música

Generalitat Valenciana, CulturArtsÁrea de Actividades Culturales UPV, Ensemble Col legno, Instituto de Telecomunicaciones y Aplicaciones Multimedia (iTEAM) y ETSI de Telecomunicación.

Publicada By  joacerbo - Berklee Valencia, Concierto, Conferencia, Masterclass, Música, Música Electrónica, Noticias    

Presented by Berklee Faculty


Quadrophonic Performances of Historic Works by the Father of the Digital Synthesizer




10h-14h – Technology Workshops
10-12h – Game Development and Music Gustavo Aranda, Head of R&D and International Development, Escuela Superior de Arte y Tecnología
12-14h – Little Bits Workshop Alayna Hughes, Co-founder of Curiosibot and Graduate Fellow at Berklee College of Music
16h-18h – “Composing Music from the Inside-Out” Lecture-Demonstration by John and Maureen Chowning
18h-18:45 – “Past, Present, and Future of Electronic Music” Roundtable Discussion John Chowning (Stanford University) Stephen Webber (Program Director of Music Technology Innovation, Berklee) Ben Houge (Faculty, Music Technology Innovation, Berklee), Gregorio Jiménez (Profesor @ Conservatorio Superior de Valencia J. Rodrigo and MEVIC / UPV) Stefano Scarani (Profesor @ Musikene and  MEVIC / UPV) Adolfo Núñez (Director @ LIEM Madrid)
19h-19:45 – Student Concert
20h – John Chowning Concert, Maureen Chowning, soprano
Turenas (1972), 10 min / Phonē (1981), 12 min / Stria (1977), 16 min / Voices v.3 (2011), 18 min

Where: Saló d’actes, ETSIT Telecommunications building (3rd floor), Edificio 4D, Universitat Politècnica de València, Spain

When: Thursday June 4, 10:00h – 22:00h (local time)

How to Attend: Free entry. 

For more information:


28 mayo, 2015

Publicada By  Jorge Sastre - Carnegie Mellon University, Conferencia, Interactividad, Masterclass, Noticias, Tecnología Audio, Tecnología Vídeo    

Entertainment Technology Center (ETC), Carnegie Mellon University

Salvador Barrera Aldana
Special Faculty ETC
Carnegie Mellon University (Pittsburgh, EEUU)
Conferencia de apertura del MEVArt II, concierto final de la 2ª edición del MEEVIC
23 de mayo de 2014, 18h
Auditorio Alfons Roig, UPV, Plano Interactivo UPV
Entrada libre hasta completar aforo

Team OceanusTeam Oceanus es uno de los dos proyectos del Entertainment Technology Center sobre experiencias interactivas para la Exposición Universal de 2012 en Yeosu Corea. Todos los invitados de la expo 2012 caminaban a través de la Galería Digital de la Exposición, pasando debajo de una pantalla masiva LED. Cientos de personas interactuaban a la vez con Azulejos Mágicos y  experiencias Twitter EDG. Los Azulejos Mágicos consisten en una experiencia de realidad aumentada que utiliza una cámara para realizar el transporte virtual de personas al deshielo del Ártico, y Twitter EDG es una visualización animada de un feed de Twitter que le da vida a los tweets con la ayuda del colorido de la vida oceánica. Los dos mundos fueron construidos en Unity para ser expuestos en la Galería Digital de la Expo. El tema de la Expo 2012 era “El Océano y Costa Vivientes”. Las exposiciones en la expo trataron sobre los ecosistemas oceánicos y la relación entre la humanidad y el mar. Los sistemas interactivos expresan estos temas creando una experiencia divertida y envolvente para el público. La tipología de usuarios fue muy amplia, incluyendo a todos los invitados que pasaban por debajo de la pantalla LED EDG de techo, concretamente todos los invitados a la Expo Mundial 2012 en Yeosu Corea, con gente de todas las edades.

Team Oceanus is one of the Entertainment Technology Center’s developments of two interactive crowd experiences for the 2012 World Expo in Yeosu Korea. All guests entering the 2012 expo pass through the Expo Digital Gallery, walking under a massive LED ceiling display above them. Hundreds of guests at a time interact with the ETC’s Magic Tiles and EDG Twitter experiences. Magic Tiles is an augmented reality experience that uses a network camera to virtually transport people onto the melting sea ice of the arctic and EDG Twitter is an animated visualization of a Twitter feed that breathes life into tweets with the help of colorful ocean life. The two worlds have been constructed in Unity to be display at the Expo Digital Gallery. The theme of the 2012 expo is “The Living Ocean and Coast.” Exhibitions at the expo focus on ocean ecosystems and the relationship between humanity and the sea. The interactions express these themes while creating a fun and immersive experience for the audience [1]. The user summary is very broad, it includes all guests who pass under the EDG LED ceiling display. (All guests to the 2012 World Expo in Yeosu Korea.) This includes gamers, non-gamers, and people of all ages.

Publicada By  Jorge Sastre - Berklee Valencia, Concierto, Curso, Interactividad, Masterclass, Música Electroacústica, Música Electrónica, Noticias, Tecnología Audio    

Ayer, 27 de marzo, los alumnos del MEEVIC fueron invitados a asistir al concierto Music for Cello and Real-Time Electronics  de Berklee Valencia dado por los Doctores Richard Boulanger y Kari Juusela en la Sala D del Palau de les Arts. Fue un concierto excelente donde se mostraron obras con toda clase de interfaces desde el Radio Baton a Leapmotion pasando por guantes con sensores, tablets, etc. El profesor Boulanger ha invitado de nuevo a los alumnos del MEEVIC a asistir a un taller que dará hoy 28 de marzo sobre Csound de 17:00 a 19:00 en la misma sala.

Concierto Berklee Valencia

Publicada By  Jorge Sastre - Conferencia, Masterclass, Música Electroacústica, Música Electrónica, Noticias    

Adolfo Núñez, coordinador del Laboratorio de Informática y Electrónica Musical de Madrid (LIEM)
2 de junio de 2014 – 10:30
CulturArts – Instituto Valenciano de la Música, Plaza de Viriato, s/n, 46001 Valencia

Adolfo NuñezSe realizará un recorrido por las obras y tendencias más significativas 
aparecidas desde principios de los años 1960, mostrando también sus relaciones con los centros, instituciones y colectivos establecidos en España para la investigación, producción, enseñanza y difusión de dicho tipo de música. Se esbozarán influencias, semejanzas y diferencias con el resto del mundo.

Adolfo Núñez (Madrid, 1954) posee los títulos superiores de Composición, Guitarra e Ingeniería Industrial, así como Música por Ordenador en el CCRMA (Stanford, EEUU) con J. Chowning y L. Smith, becado por el Comité Conjunto. Diseñó y dirige el laboratorio LIEM del CDMC (Madrid).

Su obra abarca la música sinfónica, electroacústica y por ordenador. Compositor que cuenta con una larga trayectoria de creación musical y sonora en la que se combinan diversos mundos y medios, tales como los instrumentos acústicos, la algorítmica, la electroacústica, la tecnociencia, además de estar interesado en la relación con las artes visuales y las instalaciones.

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